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Daniels Fund Program: Magical Unrealism
April 9 @ 11:30 am - 1:00 pmFree
Humanities, Arts, and Social Sciences Division ,
Engineering, Design and Society Division &
Literary Form and Software Meet in BioShock Infinite
by Dr. James Malazita
Does software have literary form? Can game development software shape the kinds of stories we can even tell? In this talk, Dr. James Malazita discusses tensions that occur when narrative form meets computational system. Focusing on the BioShock Infinite character, Elizabeth, the talk will show how Magical Realism is interpreted and interpretable via the Unreal Engine.
Dr. James Malazita is an interdisciplinary researcher whose work draws from Science and Technology Studies, Media Studies, Game Studies, and the Digital Humanities. Originally trained as a game designer, animator, and web developer, Malazita applies design thinking to the humanities, using both cultural studies and design methods to blur the boundaries between technical production and social and political critique.
When: 11:30 AM – 1:00 PM, Tuesday, April 9
Where: Hill Hall 204
Luncheon will be provided.
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